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Moreover, according to Bushman and Anderson, people who played a violent game will interpret a character of written material as one behaving more aggressively than those who played a nonviolent video game (1680). From these aforementioned accounts of studies, one can see three ways by which violent video games can influence those who play them. First, violence is expressed through antisocial behavior, aggressive behavior, and a somehow violent interpretation of written material. Nevertheless, no matter how aggression is expressed, it will always have the tendency to influence somebody to the point of turning him into someone who can actually cause such violence.